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Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes
book

Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

by Isabel Lupiani
October 2025
Intermediate to advanced
516 pages
11h 38m
English
Apress
Content preview from Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

About the Technical Reviewer

Ajit Deolikar
A person smiling at the camera with a beach and ocean waves in the background. The sky is clear and blue. The person is wearing a white shirt.
is a mechanical engineer from Pune, India, with experience in new product design and development. He is currently working on designing next-generation accessories, power parts for four-wheelers and two-wheelers. His ongoing projects also include designing equipment used in the manufacturing of automotive parts, as well as for the construction and agriculture sectors.

Alongside his engineering work, he is passionate about art. He began using Blender many years ago as a hobby to create short animations and educational videos. Over time, he has integrated Blender into his professional workflow for product styling, ...

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Publisher Resources

ISBN: 9798868817878Purchase LinkPublisher Website