Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes
by Isabel Lupiani
Introduction
My first memory of an art class is folding origami cranes in kindergarten. The idea of transforming a single, uncut sheet of paper into a 3D object through clever manipulation is sheer genius. Procedural Content Generation (PCG) has the same kind of allure—all you need is an idea and some helpful tools like Blender Python and geometry nodes, to make complex 3D meshes appear as if out of thin air. In this book, I hope to share that magic with you.
The book opens with an overview of PCG methods, then takes you through eight different PCG “workshops,” and concludes with a tutorial on how to import your Blender assets into Unreal Engine 5. By the time you reach the end of the book, you’ll have created Blender Python scripts, geometry node ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access