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Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes
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Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

by Isabel Lupiani
October 2025
Intermediate to advanced
516 pages
11h 38m
English
Apress
Content preview from Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

Acknowledgments

A big thank you to all the readers out there—your support allows me to keep writing! I’d also like to express gratitude to Spandana Chatterjee, Nirmal Selvaraj, Gryffin Winkler, Kripa Joseph, Joseph Quatela, and the rest of the Apress team for your support and guidance throughout the writing and publishing process. Special thanks to the technical reviewer Ajit Deolikar for tirelessly checking everything and making the book the best it can be. Last but not least, thank you to my husband James, my daughter Zoe, and my son Caleb for your eternal love and support.

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Publisher Resources

ISBN: 9798868817878Purchase LinkPublisher Website