Synchronization
At times, you might want to control access to a resource, such as an object’s properties or methods, so that only one thread at a time can modify or use that resource. Your object is similar to the airplane restroom discussed earlier, and the various threads are like the people waiting in line. Synchronization is provided by a lock on the object, which prevents a second thread from barging in on your object until the first thread is finished with it.
In this section you’ll examine three synchronization mechanisms
provided by the CLR: the Interlock
class, the C#
lock statement, and the Monitor
class. But first,
you’ll need to simulate a shared resource, such as a file or
printer, with a simple integer variable: counter
.
Rather than opening the file or accessing the printer, you’ll
increment counter
from each of two threads.
To start, declare the member variable and initialize it to 0:
int counter = 0;
Modify the Incrementer
method to increment the
counter
member variable:
public void Incrementer( ) { try { while (counter < 1000) { int temp = counter; temp++; // increment // simulate some work in this method Thread.Sleep(1); // assign the Incremented value // to the counter variable // and display the results counter = temp; Console.WriteLine( "Thread {0}. Incrementer: {1}", Thread.CurrentThread.Name, counter); } }
The idea here is to simulate the work that might be done with a controlled resource. Just as we might open a file, manipulate its contents, and then close ...
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