the same class. Thus a message is a solicitation to an object to call one of its member functions.
A message contains name of the member function and parameters of the function. Execution of
member function is just a response generated due to receipt of a message. It is possible when the
function and the object are of the same class.
Obj.Display (argument)
Object
Data
Communication operator
Message
Fig. 1.17 Message Passing
(10) Reusability
Object oriented technology allows reusability of the classes by extending them to other classes using
inheritance.
Object oriented technology allows reusability of the classes by ext
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