September 2012
Intermediate to advanced
224 pages
4h 50m
English
This book would not be complete without a chapter about augmented reality. The term augmented reality defines a process based on a real-time video with additional information added on top of the video (information such as the name of the person in the video, the position of a building or landmark, a 3D object, and so forth).
To be able to create applications that take advantage of augmented reality, you must find a way to project every pixel to a three-dimensional (3D) coordinates system to locate the pixels geographically and add relevant information. And as you learned in previous chapters, doing this conversion with Kinect is straightforward and simple!
In this chapter, you will use the Kinect ...
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