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Rigging for Games
book

Rigging for Games

by Eyal Assaf
November 2015
Intermediate to advanced content levelIntermediate to advanced
392 pages
9h 20m
English
Routledge
Content preview from Rigging for Games

Index

AE see Attribute Editor (AE)

animation 223; baking keys 3546; baking simulation keys options 355; exporting 3534; first playable prototype 20; for games 3512; importing; principles 1878; production 223; wings 213

animation cycles 3606; controller 361; default Animator window in Unity 361; drag Leaf_Anim_CTRL to controller 362; empty GameObject and rename Leaf_GO 363; set animator conditions 3632; walkingScript to Leaf_GO 365

arms: driven keys 3234; setting up clavicles 31923; space switching using parent constraints 3268

Attribute Editor (AE) 64

base man default mesh 712; finger joints 72, 74; finished symmetry on joints 72, 74; symmetrical joints 72, 74; symmetry options, joint tool menu 723

basic leg joint setup 280 ...

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Publisher Resources

ISBN: 9781317802938