Index
AE see Attribute Editor (AE)
animation 22–3; baking keys 354–6; baking simulation keys options 355; exporting 353–4; first playable prototype 20; for games 351–2; importing; principles 187–8; production 22–3; wings 213
animation cycles 360–6; controller 361; default Animator window in Unity 361; drag Leaf_Anim_CTRL to controller 362; empty GameObject and rename Leaf_GO 363; set animator conditions 3632; walkingScript to Leaf_GO 365
arms: driven keys 323–4; setting up clavicles 319–23; space switching using parent constraints 326–8
Attribute Editor (AE) 64
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