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Stephens' C# Programming with Visual Studio® 2010 24-Hour Trainer
book

Stephens' C# Programming with Visual Studio® 2010 24-Hour Trainer

by Rod Stephens
May 2010
Beginner to intermediate
551 pages
18h 34m
English
Wrox
Content preview from Stephens' C# Programming with Visual Studio® 2010 24-Hour Trainer
324
LESSON 27 Using interfaces
DEFINING INTERFACES
The preceding sections give examples that implement predefined interfaces. This section explains
how you can define your own.
Defining an interface is a lot like defining a class with two main differences:
First, you use the keyword

interface instead of class in the declaration.
Second, you don’t provide any code for the properties, methods, and events that you declare

in the interface.
The following code shows a simple
IDrawable interface. The code includes a using System.Graphics
directive at the top of the file to make working with
Brush, Pen, and Graphics objects easier.
interface IDrawable
{
int X { get; set; }
int Y { get; set; }
Brush Background { get; set; }
Pen Foreground { get; set; }
void Draw(Graphics gr);
}
A class that implements IDrawable must provide X, Y, Background, and Foreground properties, and
a
Draw method.
You cannot provide an accessibility modifier such as
private to the items defined by an interface.
They are always assumed to be public, and a class that implements the interface must declare these
items as
public.
The declarations for the properties look like they are providing a default implementation for them,
but they actually only define the required accessors. A class that implements
IDrawable must still
provide its own implementations, although that can use auto-implemented properties. For example,
the fol ...
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