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Stephens' C# Programming with Visual Studio® 2010 24-Hour Trainer
book

Stephens' C# Programming with Visual Studio® 2010 24-Hour Trainer

by Rod Stephens
May 2010
Beginner to intermediate
551 pages
18h 34m
English
Wrox
Content preview from Stephens' C# Programming with Visual Studio® 2010 24-Hour Trainer
336
LESSON 28 Making generic classes
Lesson Requirements
Start a new project and give it an

ArrayMethods class.
Create a generic

Randomize method with one generic type parameter T. The method should
take as a parameter an array of
T and return an array of T.
Make the main program test the method.

Hints
Use the following code for the method’s body. Try to figure out the method’s declaration

yourself before you read the step-by-step instructions that follow.
// Make a Random object to use to pick random items.
Random rand = new Random();
// Make a copy of the array so we don’t mess up the original.
T[] randomizedItems = (T[])items.Clone();
// For each spot in the array, pick
// a random item to swap into that spot.
for (int i = 0; i < items.Length - 1; i++)
{
// Pick a random item j between i and the last item.
int j = rand.Next(i, items.Length);
// Swap item j into position i.
T temp = randomizedItems[i];
randomizedItems[i] = randomizedItems[j];
randomizedItems[j] = temp;
}
// Return the randomized array.
return randomizedItems;
Step-by-Step
Start a new project and give it an

ArrayMethods class.
1. This is reasonably straightforward. You don’t need to make the ArrayMethods class
generic.
Create a generic

Randomize method with one generic type parameter T. The method should
take as a parameter an array of
T and return an array of T.
1. The following code shows how you can implement ...
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Publisher Resources

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