Book description
The de facto official source on facial animation—now updated!
If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.
Shows you how to create facial animation for movies, games, and more
Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field
Features the author's valuable insights from his own extensive experience in the field
Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python
Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Table of contents
- Copyright
- Dear Reader,
- Acknowledgments
- About the Author
- Introduction
-
I. Getting to Know the Face
- 1. Learning the Basics of Lip Sync
- 2. What the Eyes and Brows Tell Us
- 3. Facial Landmarking
-
II. Animating and Modeling the Mouth
- 4. Visemes and Lip Sync Technique
- 5. Constructing a Mouth and Nose
-
6. Mouth Keys
- 6.1. Order of Operations
- 6.2. Preparing to Build a Key Set
- 6.3. Default Shapes, Additive Shapes, and Tapering
- 6.4. Building the Shapes
-
III. Animating and Modeling the Eyes and Brows
-
7. Building Emotion: The Basics of the Eyes
-
7.1. Building an Upper Face for Practice
- 7.1.1. Modeling the Pieces
- 7.1.2. Parenting Our Face Together
- 7.1.3. Rigging Our Face
- 7.2. Using "Box Head"
- 7.3. Rules of the Game
- 7.4. Example Animations
- 7.5. Continuing and Practicing
-
7.1. Building an Upper Face for Practice
- 8. Constructing Eyes and Brows
- 9. Eye and Brow Keys
-
7. Building Emotion: The Basics of the Eyes
-
IV. Bringing It Together
- 10. Connecting the Features
-
11. Skeletal Setup, Weighting, and Rigging
- 11.1. Skeleton
- 11.2. Eyelid Rigs
- 11.3. Extra Eye Fun
- 11.4. Sticky Lips
-
12. Interfaces for Your Faces
- 12.1. The Two Big Problems of Facial Control
- 12.2. Buffer Networks
- 12.3. Sliders
- 12.4. Skeletal Control
- 12.5. Layered Controls
- 12.6. Corrective, Contextual, XYZ, Half, and Dominant Shapes
- 12.7. Just Interface Me
- 13. Squash, Stretch, and Secondaries
- 14. A Shot in Production
Product information
- Title: Stop Staring: Facial Modeling and Animation Done Right, Third Edition
- Author(s):
- Release date: October 2010
- Publisher(s): Sybex
- ISBN: 9780470609903
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