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Stop Staring: Facial Modeling and Animation Done Right, Third Edition
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Stop Staring: Facial Modeling and Animation Done Right, Third Edition

by Jason Osipa
October 2010
Beginner
416 pages
12h 52m
English
Sybex
Content preview from Stop Staring: Facial Modeling and Animation Done Right, Third Edition

Chapter 12. Interfaces for Your Faces

With each edition of Stop Staring, multidirectional control is more and more a part of the norm in what people see, use, and understand, which means more content can be devoted to new ideas. In this chapter, I'm going to dive more deeply into the ties between the shapes and sliders in this book. Next, a new network setup will allow skeletal and layered controls to plug in the same way as regular blend shapes would. Also, the new network has a section providing a standard way to hook up corrective, contextual, XYZ, half, and dominant shapes. Finally, for anyone who's not interested in any of this and just wants to slap an interface on their head, jump all the way to the end. There's nothing to it.

  • The two big ...

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Publisher Resources

ISBN: 9780470609903Purchase book