Chapter 13. Squash, Stretch, and Secondaries
All the animation we've done so far, whether it has a photorealistic or a toon-style "look" to it, has been bound for the most part by the physical limits of what real human bodies can do. But this is animation. We can make characters turn themselves into parachutes (like Elastigirl in The Incredibles) if we want to.
Fair warning: This chapter is more for the TDs than the animators. I've simplified Squash and Stretch the best I can, but some of it is just a few too many steps into TD land to pull back out. Deformations for squash and stretch rigging break into two main groups: deformations done locally and those done globally. Locally, you can create a type of rig that will allow your face to do certain ...
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