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Stop Staring: Facial Modeling and Animation Done Right, Third Edition
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Stop Staring: Facial Modeling and Animation Done Right, Third Edition

by Jason Osipa
October 2010
Beginner
416 pages
12h 52m
English
Sybex
Content preview from Stop Staring: Facial Modeling and Animation Done Right, Third Edition

Chapter 13. Squash, Stretch, and Secondaries

All the animation we've done so far, whether it has a photorealistic or a toon-style "look" to it, has been bound for the most part by the physical limits of what real human bodies can do. But this is animation. We can make characters turn themselves into parachutes (like Elastigirl in The Incredibles) if we want to.

Fair warning: This chapter is more for the TDs than the animators. I've simplified Squash and Stretch the best I can, but some of it is just a few too many steps into TD land to pull back out. Deformations for squash and stretch rigging break into two main groups: deformations done locally and those done globally. Locally, you can create a type of rig that will allow your face to do certain ...

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Publisher Resources

ISBN: 9780470609903Purchase book