Chapter 10. Connecting the Features
We talked about how the eyes and brows have a topology layout that they need for the type of movements they do. The mouth and the area immediately surrounding the mouth, including the nose, also have their layout necessities. Now it's time to bring everything together. This chapter will focus exclusively on the human model we've looked at so far both because that's the one that is most worthwhile to discuss, as humans are things we're all pickier about, and because with different styles, there are so many directions you can go it would be hard to pick a place to start. What we'll do first is a tutorial on the last remaining big feature, a human ear, which thankfully isn't very fussy in its topology requirements ...
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