August 2016
Intermediate to advanced
1027 pages
23h 11m
English
After playing in the first two chapters, it's now time to move on to something different: exploring how to implement a utility app and solving the most common problems you face during the development of an iOS app.
This will be a really dense chapter because we'll cover several problems, such as Auto Layout, interactions between View Controllers, using third-party libraries without getting mad, configuring the project, and handling library dependencies.
The most common, and perhaps the simplest, way to learn how to develop an iOS app is by starting with a to-do list, where the user can add tasks, show them, and change their status.
You need to be aware that a generic utility app for iOS must handle the ...
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