May 2022
Intermediate to advanced
520 pages
10h 58m
English
In this chapter, we're going to build an exciting motion graphics scene using mainly Geometry Nodes and some other modifiers. You will learn how to use multiple Math nodes to manipulate attributes, and we're also going to create our own attributes. Additionally, you will learn how to output certain values back into the modifiers panel. This is so you can make adjustments to your creation quickly and easily without going into the Geometry Node Editor. Let's get started.
In this chapter, we'll cover the following main topics:
Read now
Unlock full access