Chapter 10: Dynamic Cloth Simulations
In this exciting chapter, we will create clothing for an animated character and add a cloth simulation to simulate the way the clothing interacts with a rigged character. We will also add forces to enhance the realism of the cloth simulation. Cloth simulations are extremely versatile as you can use them for a few different things, such as curtains, flags, duvets, and clothing. Let's get started!
The main topics we'll cover in this chapter are as follows:
- Importing our character and walk cycle
- Creating a rest pose to assist with the cloth simulation
- Modeling the clothing for our character
- Cloth simulation physics
- Using forces to enhance the simulation
- Baking the cloth simulation
- Adding final modifiers to ...
Get Taking Blender to the Next Level now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.