Chapter 5: PBR Materials: Texturing our Mushroom Scene

In this chapter, we will be adding materials to our mushroom scene. We will create procedural materials using shading nodes to create realistic-looking materials for the mushroom as well as the grass. For the landscape, we will make use of a texture image. We will also be using the normal map that we baked in Chapter 3, Organic Modeling P1: Creating a Mushroom, to add finer details to our mushroom. Let's get started.

The following is a render preview of the materials that we will be creating in this chapter:

Figure 5.1 – A render preview of the materials that we will create in this chapter

Figure 5.1 – A render preview of the materials that we will create in this chapter ...

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