Chapter 5: PBR Materials: Texturing our Mushroom Scene
In this chapter, we will be adding materials to our mushroom scene. We will create procedural materials using shading nodes to create realistic-looking materials for the mushroom as well as the grass. For the landscape, we will make use of a texture image. We will also be using the normal map that we baked in Chapter 3, Organic Modeling P1: Creating a Mushroom, to add finer details to our mushroom. Let's get started.
The following is a render preview of the materials that we will be creating in this chapter:
Get Taking Blender to the Next Level now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.