May 2022
Intermediate to advanced
520 pages
10h 58m
English
In this chapter, we will be destroying a statue model using Rigid Body physics! First, we will break our statue into smaller pieces by using a free Blender add-on called Cell Fracture. Then, we will apply physics properties to these fractured pieces and link them together using Rigid Body constraints. We will also animate an impact object that will activate the physics simulation and destroy our model. Let's get started!
In this chapter, we will cover the following topics:
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