We will start with the first requirement.
There is no big challenge with this requirement. The board bounds are specified, but there's no described behavior in it; just the consideration of an empty board when the game starts. That means zero discs when the game begins. However, this requirement must be taken into account later on.
This is how the test class looks for this requirement. There's a method to initialize the tested class to use a completely fresh object in each test. There's also the first test to verify that there's no disc when we start the game, meaning that all board positions are empty:
public class Connect4TDDSpec ...