3.1. Understanding the basics3.1.1. View3.1.2. Scene3.1.3. Camera3.2. Exploring the fundamentals of 3D3.2.1. Working with coordinates in 3D space3.2.2. The rendering process3.2.2.1. Clipping3.2.2.2. Z sorting3.2.2.3. Perspective Projection3.3. Setting up the chapter base class3.4. Creating and using the view3.4.1. Centering the vanishing point3.4.2. Clipping the viewport3.5. Managing the scene3.5.1. Adding and removing 3D objects3.5.2. Accessing 3D objects in the scene3.5.3. Working with nested 3D objects3.5.4. Moving, rotating, and scaling in 3D3.5.5. Using containers as pivots3.6. Creating and using cameras3.6.1. The Camera3D object3.6.1.1. Moving the camera3.6.1.2. Rotating the camera3.6.1.3. Adjusting the zoom and focus properties3.6.1.4. Aiming at objects using lookAt()3.6.2. The TargetCamera3D object3.6.3. The HoverCamera3D object3.7. Summary