10 The Retrospective and Retrocursive Stances in Retro Game AestheticsHow DuckTales: Remastered Got the Last Quack

Dominic Arsenault

DOI: 10.4324/9781032172231-13

As this chapter explores ideas revolving around time, memory, history, and nostalgia, I hope I will be forgiven for opening with a bit of personal history. In the summer of 2019—eight months before the COVID outbreak, which feels like eight years ago now—we were on vacation in the East Coast of the United States. The quaint cottage we were renting had a television, so one afternoon my ten-year-old son and I zapped around until we landed on the Disney Channel, which was ending an ad break and “going back to our DuckTales show.” Soon enough, we were indeed looking at a ducky character, ...

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