February 2019
Intermediate to advanced
292 pages
6h 55m
English
You now have 4x4 matrices with support for multiplication, transposition, and inversion. Not bad!
Sadly, there’s not a lot related to ray tracing that you can do with those routines just yet, but you’ll take care of that little problem in the next chapter, Chapter 4, Matrix Transformations. However, there’s always room for a bit of experimentation. Before moving on, take a few minutes to explore a little more.
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