February 2019
Intermediate to advanced
292 pages
6h 55m
English
Let’s wrap this up with an example of how you can use groups in your scenes. You are going to build a model of a hexagon using cylinders and spheres, like this:

You’ll build this by first defining a single instance of each component: one sphere (to become the corners of the hexagon), and one cylinder (to become the edges). You’ll transform each into place once, and add them to a group. Then, you’ll create duplicates of that group, rotating each duplicate around the y axis until the whole hexagon is constructed.
Start by writing a function that creates the prototypical sphere component, scaling it by 25% and translating it -1 ...
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