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Theory of Fun for Game Design, 2nd Edition
book

Theory of Fun for Game Design, 2nd Edition

by Raph Koster
November 2013
Beginner
300 pages
5h 43m
English
O'Reilly Media, Inc.
Content preview from Theory of Fun for Game Design, 2nd Edition

A Theory of Fun for Game Design

Raph Koster

Editor

Rachel Roumeliotis

A Theory of Fun for Game Design

All rights reserved.

O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/ institutional sales department: 800-998-9938 or .

Editor: Rachel Roumeliotis

Cover Designer: Kris Sotelo

Production Editor: Christopher Hearse

Interior Designer: Ron Bilodeau

Proofreader: Jilly Gagnon

Illustrator and Cover Artist: Raph Koster

November 2004:  First Edition October 2013:     Second Edition

Revision History for the Second Edition:

2013-10-30:        First Release

See http://oreilly.com/catalog/errata.csp?isbn=0636920029236 for release details.

The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

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Publisher Resources

ISBN: 9781449363208Errata Page