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Unity 3.x Game Development Essentials
book

Unity 3.x Game Development Essentials

by Will Goldstone
December 2011
Beginner
488 pages
11h 47m
English
Packt Publishing
Content preview from Unity 3.x Game Development Essentials

Storing with prefabs

As we wish to fire this projectile when the player presses a key, we do not want the projectile to be in the scene by default, but instead want it to be stored and created when the key is pressed. For this reason we will store the object as a prefab, and use our script to instantiate (that is, create an instance of) it at the precise moment a key is pressed.

Note

Prefabs are Unity's way of storing GameObjects that have been set up in a particular way; for example, you may have configured an enemy soldier with particular scripts and properties that behaves a certain way. You can store this object as a prefab and instantiate it when necessary. Similarly you might have a differing soldier that behaves differently, this might be ...

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Publisher Resources

ISBN: 9781849691444Other