Skip to Content
Unity 3.x Game Development Essentials
book

Unity 3.x Game Development Essentials

by Will Goldstone
December 2011
Beginner
488 pages
11h 47m
English
Packt Publishing
Content preview from Unity 3.x Game Development Essentials

Summary

In this chapter, we have looked at the two core ways of creating interface elements in Unity—GUITextures and GUI scripting. By now you should have enough knowledge to get started in implementing either approach to build interfaces. While there are many more things you can do with GUI scripting, the techniques for establishing elements that we have covered here are the essentials you'll need each time you write a GUI script. We have also looked at how you can alter what is being rendered by a piece of GUI code, a crucial element of creating navigation in Unity game menus.

In the next chapter on Animation Basics, we will finish the game by adding a sequence of congratulatory messages once the player lights the campfire to signal for help. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Mobile Game Development with Unity

Mobile Game Development with Unity

Jonathon Manning, Paris Buttfield-Addison

Publisher Resources

ISBN: 9781849691444Other