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Unity 3.x Game Development Essentials
book

Unity 3.x Game Development Essentials

by Will Goldstone
December 2011
Beginner
488 pages
11h 47m
English
Packt Publishing
Content preview from Unity 3.x Game Development Essentials

Chapter 12. Building and Sharing

In order to take our game from a simple example to something that we can share with play testers, we need to consider various platforms of deployment and how we can adapt the game to be exported to the Web versus exporting as a standalone desktop game. The best way to start working in a fashion that will help you grow as a developer is to share your work; one of the most important elements of creativity is being able to accept other viewpoints and allow this to enrich you as a creative developer. This is why Unity's ability to export to the web is so important, and why we will look at how to export for both platforms in this chapter.

Unity allows for various scaled qualities of the final build of your game and will ...

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Publisher Resources

ISBN: 9781849691444Other