13.1 The Importance of the Background13.2 Real and Unreal Backgrounds13.3 Set Components13.4 The Neutral Background13.5 Economical Sets13.6 Semipermanent Sets13.7 Chroma-Key Sets13.8 Virtual Sets13.9 Outside/Back-Lot Sets13.10 The Location13.11 Watch the Background13.12 Foreground Pieces13.13 Versions of “Reality”13.14 What Can We Do About the Background?13.15 Rearranging the Background13.16 Partial Settings13.17 Typical Examples of Partial Settings13.18 Facing RealityInterview: John DeCuir, Jr., Production Designer