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Vulkan™ Programming Guide
book

Vulkan™ Programming Guide

by Graham Sellers
October 2016
Intermediate to advanced
496 pages
14h 14m
English
Addison-Wesley Professional
Content preview from Vulkan™ Programming Guide

Chapter 10. Fragment Processing

What You’ll Learn in This Chapter

• What happens after a primitive is rasterized

• How your fragment shaders determine the color of fragments

• How the results of your fragment shaders are merged into the final picture

The previous chapters covered everything that occurs in the Vulkan graphics pipeline up until the point of rasterization. The rasterizer takes your primitives and breaks them into many fragments, which ultimately come together to form the final pixels that will be shown to your users. In this chapter, you will see what happens to those fragments as they undergo per-fragment tests, shading and then blending into color attachments used by your application.

Scissor Testing

The scissor test is a stage ...

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Publisher Resources

ISBN: 9780134464701Purchase book