Preface
In early 1994, Tim Berners-Lee put out an open call for a virtual reality specification for the Web; Mark Pesce and I answered. Only being able to afford one plane ticket, we sent Mark to Geneva to present our Labyrinth prototype at the first-ever World Wide Web Developers’ Conference. With typical bombast, Mark announced to the packed room that we had “already done it.” Our demo was simple but to the point: a rotating 3D object in a window that, when clicked, launched a web browser and navigated to a hyperlink. Within a few weeks, we had a mailing list, and Virtual Reality Markup Language (VRML), the seminal effort to put 3D on the Web, was underway.
A decade and a half later, 3D had finally made it into the browser, though it wouldn’t be in the form that Mark and I imagined. VRML was well intentioned but far too early—before broadband connections and dedicated graphics hardware were mainstream. VRML inspired successors and copycats, but those too fell by the wayside. Technologies came and went as people continued to hammer away at the problem. Finally, around 2009, we reached the turning point: the industry rallied around a new standard called WebGL. It’s 2012 now, and it appears that WebGL is here to stay.
WebGL brings 3D to the browser, providing a JavaScript interface to the graphics hardware on your machine. Based on OpenGL ES (the same graphics running in your smartphone and tablet), it is developed and supported by the makers of major desktop and mobile web browsers. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access