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Best Practices and Future Trends in XR Development

Throughout this book, you have acquired and mastered a diverse set of skills for XR development in Unity. While you should feel comfortable creating a wide array of VR, MR, and AR applications in Unity by now using the XR Interaction Toolkit, AR Foundation, ARKit, and ARCore using all the techniques you learned about in this book, we also want to help you and guide you on your XR development journey from here onward. This chapter is specifically designed for this goal. It will not only provide you with best practices in XR development that you should familiarize yourself with to become a more versatile and powerful XR developer, but also offer a comprehensive overview of XR toolkits and plugins ...

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