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Unity 2017 Game AI Programming - Third Edition - Third Edition
book

Unity 2017 Game AI Programming - Third Edition - Third Edition

by Raymundo Barrera, Aung Sithu Kyaw, Thet Naing Oo
January 2018
Beginner
254 pages
6h 25m
English
Packt Publishing

Overview

"Unity 2017 Game AI Programming - Third Edition" guides you through building smart and realistic Artificial Intelligence for your Unity games. You will learn how to use Unity's tools and APIs to create engaging NPC behavior. This book empowers you to bring complex Artificial Intelligence elements like flocking behaviors and decision making into your own game projects.

What this Book will help me do

  • Understand fundamental Artificial Intelligence concepts and their applications in game development.
  • Learn to implement Finite State Machines for managing NPC behaviors effectively and efficiently.
  • Integrate Unity's built-in features such as NavMesh to facilitate NPC navigation and pathfinding.
  • Develop realistic sensory and decision-making systems for game characters using AI principles.
  • Design advanced game AI features including behavior trees and fuzzy logic capabilities.

Author(s)

The book draws from a range of experienced game developers and Unity experts who have been at the forefront of game Artificial Intelligence programming for years. With deep technical expertise and an approachable teaching style, the authors introduce complex AI concepts in an accessible way. Combining hands-on examples with theoretical insights, their work helps game developers of all levels hone their craft.

Who is it for?

This book is tailored for beginner to intermediate Unity developers with a foundational knowledge of Unity and C#. If you're transitioning from general development to game programming or want to deepen your game Artificial Intelligence skills, this guide is perfect for you. Developers seeking practical, actionable insights into AI programming to enrich their games will greatly benefit.

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Publisher Resources

ISBN: 9781788477901