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Unity 2017 Game AI Programming - Third Edition - Third Edition
book

Unity 2017 Game AI Programming - Third Edition - Third Edition

by Raymundo Barrera, Aung Sithu Kyaw, Thet Naing Oo
January 2018
Beginner
254 pages
6h 25m
English
Packt Publishing
Content preview from Unity 2017 Game AI Programming - Third Edition - Third Edition

Summary

Game AI and academic AI have different objectives. Academic AI researchers try to solve real-world problems and prove a theory without much limitation in terms of resources. Game AI focuses on building NPCs within limited resources that seem to be intelligent to the player. The objective of AI in games is to provide a challenging opponent that makes the game more fun to play.

We learned briefly about the different AI techniques that are widely used in games such as FSMs, sensor and input systems, flocking and crowd behaviors, path following and steering behaviors, AI path finding, Navigation Meshes, behavior trees, and fuzzy logic.

In the following chapters, we'll look at fun and relevant ways you can apply these concepts to make ...

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Publisher Resources

ISBN: 9781788477901