January 2018
Beginner
254 pages
6h 25m
English
Our Target object is a simple sphere game object with the mesh render removed, so that we end up with only the Sphere Collider.
Look at the following code in the Target.cs file:
using UnityEngine;public class Target : MonoBehaviour{ public Transform targetMarker; void Start (){} void Update () { int button = 0; //Get the point of the hit position when the mouse is being clicked if(Input.GetMouseButtonDown(button)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray.origin, ray.direction, out hitInfo)) { Vector3 targetPosition = hitInfo.point; targetMarker.position = targetPosition; } } }}
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