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Unity 2017 Game AI Programming - Third Edition - Third Edition
book

Unity 2017 Game AI Programming - Third Edition - Third Edition

by Raymundo Barrera, Aung Sithu Kyaw, Thet Naing Oo
January 2018
Beginner
254 pages
6h 25m
English
Packt Publishing
Content preview from Unity 2017 Game AI Programming - Third Edition - Third Edition

Getting creative with sensing

While cones, spheres, and lines are among the most basic ways an agent can see, hear, and perceive their environment, they are by no means the only ways to implement these senses. If your game calls for other types of sensing, feel free to combine these patterns. Want to use a cylinder or a sphere to represent a field of vision? Go for it. Want to use boxes to represent the sense of smell? Sniff away!

Using the tools at your disposal, come up with creative ways to model sensing in terms relative to your player. Combine different approaches to create unique gameplay mechanics for your games by mixing and matching these concepts. For example, a magic-sensitive but blind creature could completely ignore a character ...

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Publisher Resources

ISBN: 9781788477901