How to Build a Chair
Suppose you need to populate a virtual auditorium with a bunch of chairs. These chairs are identical in size and color. The only difference between the chairs is their location on the auditorium floor—in other words, a TranslateTransform3D.
You'll probably want the entire chair to be defined as a resource so that you can simply set it to the Content property of a ModelVisual3D and then set the Transform property to move the chair to its proper location:
<ModelVisual3D Content="{StaticResource chair}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="-3" OffsetZ="2" /> </ModelVisual3D.Transform> </ModelVisual3D>
That resource must be a type that descends from Model3D. You might assume it's a GeometryModel3D, where the ...
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