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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner
292 pages
6h 19m
English
Packt Publishing

Overview

This beginner-friendly guide teaches you how to program using C# by creating games with Unity 3D. With no prior programming knowledge required, this book introduces foundational coding concepts in an easy-to-digest, practical manner. By the end, you'll be writing your own scripts to bring your game ideas to life in Unity.

What this Book will help me do

  • Understand and use variables and methods in C# programming.
  • Learn how to interact with GameObjects and use components in Unity.
  • Master organizing gameplay logic using state machines for smoother programming.
  • Utilize Unity's inbuilt scripting reference with confidence for your game projects.
  • Gain the skills to script interactions, game mechanics, and display scoring systems.

Author(s)

None Norton is an experienced software developer and educator with a passion for game design and teaching programming skills to beginners. With extensive knowledge of Unity and C#, they use accessible language and real-world examples to help novice programmers succeed. Their hands-on and approachable method makes learning enjoyable and effective.

Who is it for?

This book is ideal for beginners with no prior programming experience who want to learn C# through game development in Unity. Readers may include aspiring game designers, hobbyists, or anyone curious about how scripting works in games. If you are familiar with Unity's interface but lack coding skills, this guide will empower you to start bringing your ideas to life.

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Publisher Resources

ISBN: 9781849696586Other