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3ds Max Modeling for Games
book

3ds Max Modeling for Games

by Andrew Gahan
October 2012
Intermediate to advanced
336 pages
9h 33m
English
Focal Press
Content preview from 3ds Max Modeling for Games

Introduction

Why This Book Was Written

This book was written with one single goal in mind: to teach people who are relatively new to 3ds Max how to produce great results in the smallest amount of time possible.

The idea of writing a book came about when I had purchased yet another “how to use 3ds Max” book online without flicking through it first. I purchased the book because I was keen to start researching training for 3ds Max and how people are currently going about learning Max. I started to read through the book and was amazed at what they were teaching, but also overwhelmingly shocked at what they were getting the readers to produce—the end results were shocking, even laughable. I thought to myself, “If that’s the way they are teaching how ...

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Publisher Resources

ISBN: 9780240810614