July 2019
Intermediate to advanced
416 pages
10h 6m
English
In Chapter 1, Advanced TypeScript Features, we briefly touched on patterns. Simply put, patterns in the software development process are general solutions to particular problems. This simply means that we use the name of a pattern to convey to others that we are solving a problem using particular and well-established code examples. For instance, if we say to another developer that we are solving a problem using a mediator pattern, as long as the other developer is aware of patterns, they will have a pretty good idea as to how we will be structuring our code.
When I was planning this code out, I made a conscious decision early on that we would be using something called the visitor pattern with our ...
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