From the outset, the cinema was the single most important and glamorous outlet available to animated filmmakers, and it still could be for that matter (although it is now widely accepted that the games industry has a greater amount of production and a higher financial turnover than the movie industry these days!). It all began with the onset of the celluloid film industry, when pioneers like Emil Cohl began to mess around with projected moving images that were created by drawing directly onto the surface of the film itself. Short silent films followed, then short sound films, and then the full-length movie. Eventually, television opened up further opportunities for the aspiring animator. After TV came video. After video came games. After games, ...
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