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AppleScript: The Definitive Guide
book

AppleScript: The Definitive Guide

by Matt Neuburg
November 2003
Beginner to intermediate
480 pages
15h 3m
English
O'Reilly Media, Inc.
Content preview from AppleScript: The Definitive Guide

Object-likeness

In many computer languages, values are things that you talk about. In AppleScript, values are things that you talk to. The following is a legal way to add 4 and 5 in AppleScript:

tell 4
        get it + 5
end tell

The use of tell (we are addressing the number 4), get (we are ordering the number 4 about), and it (which means “whoever I am now addressing”) shows the nature of the idiom. It is not actually necessary to talk this way; one can add 4 and 5 by saying something much simpler:

4 + 5

But this works because, behind the scenes, AppleScript is supplying the tell and the get for you, to make your life simpler. In AppleScript, whether you know it or not, you are always talking to some value and telling it to do something.

One might therefore suppose that AppleScript is an object-oriented language and that all values in AppleScript are objects. Perhaps, one thinks, AppleScript will turn out to be like Smalltalk, where “everything is an object.” AppleScript also has certain values that are explicitly called “objects,” and refers to the datatypes of all values as “classes.” Plus, in a couple of areas AppleScript implements a kind of “inheritance” between one object (or class) and another. All of these things add to the impression that AppleScript might be object-oriented.

Personally, I remain doubtful as to whether AppleScript is really an object-oriented or even an object-based language. Apple’s own documentation says flatly that it is, but I’ve come to think of AppleScript ...

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Publisher Resources

ISBN: 0596005571Catalog PageErrata