8.1 Visualization8.2 Orthogonal and Perspective Projection, And the Viewpoint8.3 Raycasting8.3.1 MIP, DRRs and volume rendering8.3.2 Other rendering techniques8.4 Surface-Based Rendering8.4.1 Surface extraction, file formats for surfaces, shading and textures8.4.2 Shading models8.4.3 A special application – virtual endoscopy8.5 Practical Lessons8.5.1 A perspective example8.5.2 Simple orthogonal raycasting8.5.3 Viewpoint transforms and splat rendering8.5.4 Volume rendering using color coding8.5.5 A simple surface rendering - depth shading8.5.6 Rendering of voxel surfaces8.5.7 A rendering example using 3DSlicer8.5.8 Extracting a surface using the cuberille algorithm8.5.9 A demonstration of shading effects8.6 Summary and Further ReferencesLiteratureFigure 8.1Figure 8.2Figure 8.3Figure 8.4Figure 8.5Figure 8.6Figure 8.7Figure 8.8Figure 8.9Figure 8.10Figure 8.11Figure 8.12Figure 8.13Figure 8.14Figure 8.15Figure 8.16Figure 8.17Figure 8.18Figure 8.19Figure 8.20Figure 8.21Figure 8.22Figure 8.23Figure 8.24Figure 8.25Figure 8.26Figure 8.27Figure 8.28Figure 8.29Figure 8.30Figure 8.31Figure 8.32Figure 8.33Figure 8.34Figure 8.35