Chapter 6Animation Principles

This chapter is a continuation of the animation work you began in Chapter 5, “Introduction to Animation.” It introduces you to some new animation fundamentals. We will look at using some animation principles by completing a knife-throwing project.

In this chapter, you will learn to

  • Create anticipation and momentum to make knife throwing appear realistic

Anticipation and Momentum in Knife Throwing

This exercise will give you more experience with Autodesk® 3ds Max® 2016 software animation techniques. You will edit more in the Curve Editor and be introduced to some animation principles and concepts, including anticipation, momentum, and secondary movement. First, download the project files for this chapter from ...

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