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Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity
book

Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity

by Nova Villanueva
December 2021
Beginner
329 pages
7h 6m
English
Apress
Content preview from Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity
Index
A
Animation states
Arranging/packing UVs
Asset
Automatic mapping
B
Base mesh
armor, motor units
build body
build head
component
concave faces
definition
display modes
edge loops
exceptions
foot stabilizers
head, adding thickness
leg/body
modeling
neck model
positioning leg
image plane reference
instancing leg
leg connectors
metrics
modeling
panel views, switching
shape head
symmetrical editing
topology
C
Constraints
controls
creating groups
body control
grouping system
left/right femur
left/right Tibia
poly meshes
setting up feet
setting up head control
definition
Construction history
Construction nodes
Control curves
creating
editing vertices
feet controls
knee controls
object mode
D, E
Destructive approach
Duplicate Special Instance method
F
Faces/vertices/edges
deleting objects
duplication ...
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Publisher Resources

ISBN: 9781484271964Purchase LinkPublisher Website