Chapter 5
Letting Blender Do the Work for You
IN THIS CHAPTER
Playing with particles
Simulating physics with soft body and rigid body dynamics
Working with cloth simulation
Creating fluid animations with Blender’s fluid simulator
When animating, some actions are difficult or very time consuming to get right, such as explosions, fire, hair, cloth, and physics-related actions like moving fluids and bouncing objects. One solution to get these actions to look right is to let the computer do the work and create a simulation of that action. You use variables like gravity and mass to define the environment, and the computer calculates how the objects in the scene behave based on the values you set. Using the computer is a great way to get nearly accurate motion without the need to key everything by hand.
That said, don’t make the mistake of thinking simulations always give you a huge time savings in animation. This assumption isn’t necessarily true, because some highly detailed simulations can take hours, or even days, to complete. Instead, think of simulations as a way to more reliably ...
Get Blender All-in-One For Dummies now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.