Chapter 1
Editing Video and Animation
IN THIS CHAPTER
Taking a look at editing and compositing
Editing video and animations with Blender’s Video Sequencer
Getting your final video output from Blender
In live-action film and video, the term post-production usually includes nearly anything associated with animation; basically anything that doesn’t get directly captured by the camera when they’re shooting. Nearly every animator or visual effects specialist has groaned upon hearing a director or producer say the line, “We’ll fix it in post.” Fortunately, in animation, post-production is more specific, focusing on editing and compositing.
This chapter is a quick guide to editing, using Blender’s Video Sequencer. Compositing is covered in the next chapter. Understand that these topics are large enough for a book of their own, so the content of this chapter isn’t comprehensive. That said, you can find enough solid information here and in Blender’s online documentation (https://docs.blender.org/manual) to figure it out. I explain Blender’s interface for these tools, as well as some fundamental concepts. With this understanding, these tools can help turn your work from “Hey, that’s cool” ...