© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
K. Sung et al.Build Your Own 2D Game Engine and Create Great Web Gameshttps://doi.org/10.1007/978-1-4842-7377-7_12

12. Building a Sample Game: From Design to Completion

Kelvin Sung1  , Jebediah Pavleas2, Matthew Munson3 and Jason Pace4
(1)
Bothell, WA, USA
(2)
Kenmore, WA, USA
(3)
Lake Forest Park, WA, USA
(4)
Portland, OR, USA
 

The projects included in the main sections of Chapters 1 to 11 began with simple shapes and slowly introduced characters and environments to illustrate the concepts of each chapter; those projects focused on individual behaviors and techniques (such as collision detection, object physics, lighting, and the like) but lacked the kind of structured ...

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