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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2

by Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace
December 2021
Beginner
757 pages
16h 30m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Index
A
Abstraction, JavaScript classes
objects project
client source code
creation
game engine
goals
source code organization
observations
activate() function
addAsShadowCaster() function
addShadowCaster() function
aLight parameter
Ambient light
SeeGlobal ambient project
Angular velocity
Animated sprite sheet
Application programming interfaces (APIs)
Asynchronous shader loading
resources for asynchronous support
SimpleShader modification
testing
wait for asynchronous loading
Audio
background audio
component testing
BlueLevel.js
MyGame.js
design
export module to client
mAudioContext
resource module, defining
sound effects
support project
controls
goals
running
video games
aXform object
Axis-aligned bounding boxes (AABBs)
B
Background, Camera
engine development
game engine
layer manager ...
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Publisher Resources

ISBN: 9781484273777Purchase LinkPublisher Website