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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2

by Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace
December 2021
Beginner
757 pages
16h 30m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
K. Sung et al.Build Your Own 2D Game Engine and Create Great Web Gameshttps://doi.org/10.1007/978-1-4842-7377-7_7

7. Manipulating the Camera

Kelvin Sung1  , Jebediah Pavleas2, Matthew Munson3 and Jason Pace4
(1)
Bothell, WA, USA
(2)
Kenmore, WA, USA
(3)
Lake Forest Park, WA, USA
(4)
Portland, OR, USA
 
After completing this chapter, you will be able to
  • Implement operations that are commonly employed in manipulating a camera

  • Interpolate values between old and new to create a smooth transition

  • Understand how some motions or behaviors can be described by simple mathematical formulations

  • Build games with multiple camera views

  • Transform positions from the mouse-clicked pixel ...

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Publisher Resources

ISBN: 9781484273777Purchase LinkPublisher Website