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C# Game Programming Cookbook for Unity 3D, 2nd Edition
book

C# Game Programming Cookbook for Unity 3D, 2nd Edition

by Jeff W. Murray
March 2021
Intermediate to advanced
316 pages
8h 54m
English
CRC Press
Content preview from C# Game Programming Cookbook for Unity 3D, 2nd Edition

15

Blaster Game Example

In the late 1970s came a turn-based game called Robots for the Berkeley Software Distribution (BSD). In Robots, the player must escape from a swarm of enemies that move in closer toward the player each turn. In the original version of the game, the player moves around the arena to avoid contact between enemies and player, which would end the game.

Robots is often referred to as the beginning of the arena shooter – a term used to describe a top-down shoot ‘em up game with the action locked into a limited area like an arena. The Blaster game example from this chapter is a basic template for an arena shooter, which borrows heavily from its predecessors; the action has a single player moving around an arena fighting off ...

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Publisher Resources

ISBN: 9781000359725